AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Italy: Q3 2025 Performance
Explore the performance trends of the top 5 slime games on iOS in Italy during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on iOS in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here's an overview of how these popular apps fared.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a steady revenue stream, peaking at approximately $665 in mid-August. Weekly downloads showed a notable increase, reaching 613 in the week of August 18, but saw a decline to 232 by the end of September. The app’s active users hovered around 8.9K in early July, with a slight drop to 8.3K by the quarter's end.
Super Slime Simulator by Dramaton LTD experienced modest revenue gains, with a peak of $59 in mid-August. Downloads began at 373 in late June and decreased to 227 by the end of September. Active users showed a recovery from 390 in late July to 665 by the end of the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw fluctuating download numbers, starting at 167 in late June and dropping to 112 by the end of September. Active users showed a significant decline from 2.7K in early July to just 243 at the quarter's close.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had a consistent revenue increase, peaking at $126 in early September. Downloads rose to 177 by the quarter’s end, and active users increased steadily, reaching 492 in late September.
Rogue Slime from Mateo Bonnin recorded minimal revenue fluctuations, with a peak of $70 in late July. Downloads started at 150 in late June but decreased significantly to 3 by the end of September.
These insights, provided by Sensor Tower, highlight the dynamic nature of the app market in Italy. For more detailed analysis and data, visit Sensor Tower's platform.